In this case, the team is not ready to prototype with more expensive materials. Instead, they decide that doing one or two more iterations with cardboard to get the right cuff length would be useful. This is cheap and quick prototyping that will give the team a better idea of how to create a more expensive and time-consuming prototype.
The team builds two more prototypes until an arm cuff shape has been finalized, using input from the co-designer. It is time to try out more realistic prototyping. Here are the three major components:
The team assembles the arm cuff, ball joint, and clamp for the next prototype.